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Track Info
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Track Name
Name: Earthbound
Pack: (no track pack)
By:   Cartman»LT
Version: 14-Jun-2020
Released: 12-Jun-2020
TMX id: 5687324
LB Rating: 12,686
Track Details
Game: TM United Forever
Type: Race Style: FullSpeed
Envir: Island Routes: Single
Length: 1m Diffic.: Expert
Mood: Sunrise Vehicle: Island
Install & Play - Download 
Offline World Record
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World RecordByDifferenceScoreLB
0:57.02   Cartman»LT+ 0:00.0012,686
Top 10ByDifferenceScore  LB
0:57.29   Cool-T+ 0:00.2712,325
0:57.40   Knight+ 0:00.3812,178
1:05.01   OLDA_X+ 0:07.992,020
1:31.66   NoTimeToDrive+ 0:34.640
0:56.65   osna- 0:00.37-
3:44.14   Acid+ 2:47.12-
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Pen Total penalty applied (platform tracks only), 10s for each respawn.
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Author Comments

Hallo Guys,

after Wishing Wells this is my new fullspeeder I guess its a little bit easier than my previous map
There is no intro and outro, iam still a lazy tracker

Tell me what you think about it

Have Fun!



Edit:
I fixed the start cut, sry for the times guys



Thx List

FT»tuutti
Acid
NoTimeToDrive
Knight
OLDA_X
Pacha»UD
gazo
Wallaby

User Comments
Showing 5 user comment(s) ... Add Comment
  Knight 13-Jun-2020
I've discovered a pretty consistent way to skip the into jump, you can just go straight forward, omitting the road infront and do some offroad drift to land on the platform curve. I'd say it's really easy, you get it 9/10 times. It's not really a cut, as an intended way, if done correctly, isn't much slower, maybe just +0.1, depending on your take.
The track is great nonetheless and the first feature is still a blast!
  osna 13-Jun-2020
it dont like that start. the wallride is too random for me to do consistent.
the rest of the track is great but the start ....
it was easier to not do the wallride at all
  Cartman»LT 14-Jun-2020
Hi osna,

no problem, i can absolutely understand that the start is not everyones cup of tea
Thx for your comment

Hopefully i will get you next time
  Cephid 19-Jun-2020
I tried the map many times, but it seems like I got quite rusty in island in my 5 year absence. I didn't manage to finish the map clean once in about 50 tries and got frustrated. Especially the drop from the hangar I never made consistently. I like the idea very much though (haven't seen it yet). I think with a regular wallride it would have been easier.
As always a high quality in the map, but was to frustrating for me.
I will give the track maybe another try in the future, when I am not so rusty anymore^^
  Knight 20-Jun-2020
Contrary to what most people seem to think about the wallride; I'd say it's much less random once you get the hang of it, of course. I'm glad that the track was fixed, so that the skip was no longer possible. I get why lots of you get frustrated at this feature, but It really isn't that obnoxiously random as many here seem to qualify it. Just practice
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User Awards
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  FT»tuutti 12-Jun-2020
What a crazy track! The start is a bit weird but just so cool and awesome! It is a bit hard to get right first, but eventually it starts working most of the time. Overall the track is a bit hard but not impossible. Great one!

  Acid 12-Jun-2020
Propably one of the most insane and most creative island tracks i've ever driven (well ... tried to drive) It's way to hard for me but goddamn is it amazing < 3

Here you have my first try after coming to CP1

><

Acid
  NoTimeToDrive 12-Jun-2020
Wonderful track Mister!!
Need some to time to learn
Real Pro Map!!
Thanks for the build!
  Knight 13-Jun-2020
Amazing one! Great, constant flow throughout makes it one of the most fun tracks to play (once you learn it, duh!). The map feels fresh, none of the features or transitions feel 'casually good', they are really creative and inventive, especially the first jump! There's some randomness to it, which some may not like, but it's like nothing I've ever seen for the entire time I've been playing on Island! All the transitions feel butter smooth, no jumps feel like a unwelcoming surprise, but rather like a great reward for making the previous one cleanly. The sharp turns don't break the flow at all, they just feel natural, at least to my driving style. The difficulty is spot on, a bit less of a challenge than Wishing Wells, but I'd say that's a good point, as you can finish the track in less than 20 mins of practice. And those minutes you spend learning it feel great!
Thanks for the map, and I hope to see more!
  OLDA_X 13-Jun-2020
Great track. I was unlucky. I crashed in relatively simple places . Maybe better time later
  Pacha»UD 13-Jun-2020
mehh.. could have put more booster.. track is slow... or maybe it's because i hit every single wall and miss everysingle transition...
joke aside....
i knew direct after the first transition, this map will be something else.. i remember in the good time of trackmania you was doing awesome work .. but this one have something really creative.. (ok maybe it's just me cause i got this erecti** on thefirst transition wallride on little airplane house thing)
but i still really enjoy it
Enjoy your
Pacha
  gazo 14-Jun-2020
This track deserves a 2nd version by modifying the start (without the house wall, too random).
  Wallaby 15-Jun-2020
Mixed feelings here. Sadly the most creative element is also the weirdest part of the track. I just don't get warm with this start since I never know when it works and when it doesn't, but maybe it's my lacking driving skill here. Apart from that the typical Cartman awesomeness and the final jump combination is gorgeuous

  DMW»UD 18-Jun-2020
  Cool-T 18-Jun-2020
Sick track with lots of cool parts.
I too find the start to be too unreliable, but I still like it somehow.

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