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Track Info
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Track Name
Name: Download Break the Ether
Pack: (no track pack)
By:   NitroGuy!»UD
Version: 20-Feb-2019
TMX id: 5205598
LB Rating: Main Leaderboard Track 11,993
Track Details
Game: TM United Forever
Type: Race Style: FullSpeed
Envir: Bay Routes: Single
Length: 1m 30s Diffic.: Expert
Mood: Day Vehicle: Bay
Install & Play - Download 
Offline World Record
Please let us know about broken replays or potential cheaters.
World Rec.ByDiff.Score  LB
1:27.82   blackq+ 0:00.0011,993
Top 10ByDiff.Score  LB
1:29.43   JakeRay+ 0:01.6110,673
1:29.97   Lux»UD+ 0:02.1510,231
1:30.75   OLDA_X+ 0:02.939,592
  The replay is no longer valid because the track has been updated. This replay can be beaten by any replay on the new track.
  The replay is awaiting approval by a moderator.
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Pen Total penalty applied (platform tracks only), 10s for each respawn.
Replay is "locked" to protect solution (for 30 days).
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Author Comments

I'm sure most of us here know   Frozenkhaos»UD, who has released some very nice maps recently. He's shown lots of interest in learning the fine details of map making, so I decided to build a duo with him much like the former big brother/little brother project. We decided to showcase some of the bay environment's wilder possibilities, so we hope you enjoy this wicked ride

Thank you to noiszia for making this sweet screenshot.

Enjoy!

User Comments
Showing 1 user comment(s) ... Add Comment
  timmy»UD 24-Feb-2019
https://youtu.be/4U7Zwij6ATs
Screenshot
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User Awards
Showing 14 user award(s) ... Award This Track
User Award   Line»UD 20-Feb-2019
Probably the best Frozen duo so far, even better than mine
User Award   Lux»UD 20-Feb-2019
whoop whoop, what have I driven here? Such a great speedy track with a bunch of awesome moments. Mainly the flips which are great, work reliable and have good calculation, e.g. that house fence backwards jump, the jump passing that tilted checkpoint or that huge water bounce. Also a good implementation of scenery elements around jumps, like those metal ramps near the start which you pass beneath, the signs which are shown in the screenshot or the ships & water blocks which are placed near the end on that long straight line. The two short "out of the world" passages (dunno how to call them, when you drive inside the house and you see that black abyss below you) also look interesting. One the other side there's a little bit of 'cheap' blockmixing, those flasing boosters on the house. But I guess you are also aware of that and you need them to gain the speed for the next jump; I personally doubt that there would be a solution to place boosters without this flashing, so that's fine.
Nice NitroGuy ending which reminds me to our Nitro&Lux bay duo
Overall, great job you two, very homogenous style and a quality map on which you can be proud of!
User Award   Freddys5 20-Feb-2019
nice ideas! great blockmix, calculated water bounces, etc
Just great track
User Award   OLDA_X 20-Feb-2019
Not bad but the air-rotations are very problematic anyway good work
User Award   timmy»UD 20-Feb-2019
woah this is sick
User Award   Acid 20-Feb-2019
Pretty insane, but works great. Digging all the water bounces. Only tuff part is the jump combo after the bay loop near the end. Nicely done, creative one

><

Acid
User Award   Pacha»UD 21-Feb-2019
i can't really say more that what lux said up here ^
so i will just copy is text and add a bit more
whoop whoop, what have I driven here? Such a great speedy track with a bunch of awesome moments. Mainly the flips which are great, work reliable and have good calculation, e.g. that house fence backwards jump, the jump passing that tilted checkpoint or that huge water bounce. Also a good implementation of scenery elements around jumps, like those metal ramps near the start which you pass beneath, the signs which are shown in the screenshot or the ships & water blocks which are placed near the end on that long straight line. The two short "out of the world" passages (dunno how to call them, when you drive inside the house and you see that black abyss below you) also look interesting. One the other side there's a little bit of 'cheap' blockmixing, those flasing boosters on the house. But I guess you are also aware of that and you need them to gain the speed for the next jump; I personally doubt that there would be a solution to place boosters without this flashing, so that's fine.
Nice NitroGuy ending which reminds me to our Nitro&Lux bay duo
Overall, great job you two, very homogenous style and a quality map on which you can be proud of!
also the last waterbounce is maybe a bit less well calculated , but still really great
you guys did an awesome duo and eummm.. yeah i don't know what to said now...
so eumm...
yeah..
take this
Pacha
User Award   blackq 21-Feb-2019
To be honest, I hate transitional fullspeed tracks, but this one is surprisingly huntable due to the amount of tricks you can do to gain a bit of extra time (and in fact it's not really fullspeed)

1:26.xx is possible I think!

User Award   Valooze 22-Feb-2019
very good
User Award   FT»eyebo 22-Feb-2019
You guys are nuts!
User Award   Cool-T 23-Feb-2019
That's one of the most original bay tracks I've seen lately.
Especially the roof-to-roof trick feel great.

»»««
User Award   Flash. 23-Feb-2019
Creative fast paced track.
User Award   MEFjihr 25-Feb-2019
really good job
User Award   Dvil»ken 27-Feb-2019
Amazing construction !!
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