TrackMania Exchange!
External Link:
Track Info
Please let us know about incorrect track information.
Track Name
Name: mtc»Identity.
Pack: (no track pack)
By:   Red Shreder
Version: 10-Nov-2013
Released: 09-Nov-2013
TMX id: 4459113
LB Rating: 1,000
Track Details
Game: TM United Forever
Type: Race Style: SpeedTech
Envir: Bay Routes: Single
Length: 1m 15s Diffic.: Expert
Mood: Day Vehicle: Bay
Install & Play - Download 
Offline World Record
Please let us know about broken replays or potential cheaters.
World RecordByDifferenceScoreLB
1:10.15   _firestorrm+ 0:00.001,000
Top 10ByDifferenceScore  LB
1:10.72   Red Shreder+ 0:00.57951
1:15.03   NitroGuy!»UD+ 0:04.88582
  The replay is no longer valid because the track has been updated. This replay can be beaten by any replay on the new track.
  The replay is awaiting approval by a moderator.
LB The replay is contributing to the user's leaderboard standing.
Pen Total penalty applied (platform tracks only), 10s for each respawn.
Replay is "locked" to protect solution (for 30 days).
Online World Record ... powered by Dedimania
Connecting to Dedimania, please wait ...
Author Comments


Here is my entry for this month's MTC : pick your themes !
We had to choose 3 (already used) themes and to build a track within the combined rules. The themes I have picked are :

As regards this theme I tried to find some new transitions (I have never used or seen before at least) like the very first one where the car drop from the grid to the road, the jump after the third check from grid to grid, the transition at the exit of the tunnel and some others.
In addition to the pannels, I built some undriveable routes that materially help drivers to have the good driving line.

There are 24 jumps (or drops) + 2 water bumps.

On the one hand, I tried to build a scenery where you always have got something to look at during driving. And the overall view of the map is also nice to watch.
On the other hand, I worked a lot on the MT, and particularly on the Intro. At the very beginning of it you can notice that the letters appear, fall as if they were attract by the gravity and then slide on the white line at different speeds (I even made the "e" roll ^^). All in all, the only 10 first second of the intro took me around 15 hours of work to place more than 300 keys !

I also made all checkpoints respawnable with respawn ways + ghost that show you the right way when it is not obvious.

I hope you'll have some fun, and please, don't forget to post your time and award if you like, it will be highly appreciated !

Red Shreder

User Comments
Showing 10 user comment(s) ... Add Comment
  Red Shreder 09-Nov-2013
Thanks for awards

o1 - gadoweldosd Thanks for these nice words !
o2 - j-a-m Thank you !
o3 - Nimrod Glad to hear that from you
o4 - Alex BF Thank you, I'm happy to know that
o5 - FT»@ndy Hehe thx ^^
o6 - spedzo Thanks
o7 - wardav Thank you for this great award !
o8 - Acid Thank you, welcome back on TM roads, happy to see you again !
o9 - minuit Thanks
1o - RobertK Thank you !
11 - _firestorm Thanks !
  NitroGuy!»UD 09-Nov-2013
on the cp before the loop, why not turn the cp around instead of having to turn around yourself?

also, why the forced 2nd cam after the loop?

edit: ah i found this part is extremely misleading-watch the replay: here
  Red Shreder 09-Nov-2013
Thanks for reporting, it'll be updated tomorrow !
  FT»tuutti 10-Nov-2013 WTF happens in this replay
  Red Shreder 10-Nov-2013
I've never seen such a weird bug Tuutti

Track updated !
I fixed the camera issue after the loop and I added some blocs to prevent players from jumping at right after the third checkpoint.
  »Kratze« 10-Nov-2013
Dude, dat intro...
  Red Shreder 10-Nov-2013
Hehe thanks

Edit : New screen !
  _firestorrm 14-Dec-2013
Haha, It's possible to overjump the Cp at that big jump out of the tunnel
  Red Shreder 14-Dec-2013
Ye I know ^^ But it's hard to build such a big jump and at the same time making it easy even for low skilled players
  _firestorrm 14-Dec-2013
yeye, no problem
Screenshots are loading
User Awards
Showing 11 user award(s) ... Award This Track
  gadoweldosd 10-Nov-2013
I'm too tired to write.. but your effort was worth it you hit the themes well. gl
> <
  j-a-m 10-Nov-2013
just amazing
  Nim 10-Nov-2013
absolutely amazing. Really great ideas here, but hella difficult

  Alex BF 10-Nov-2013
This map comes with a 3 years delay,
, it would be a 30 + awards map those days

btw your intro is sick
  FT»@ndy 10-Nov-2013
u guys making me crazy
  spedzo 16-Nov-2013
I think you got the themes spot on. for your creativity!
  wardav 16-Nov-2013
My favorite map. I dl it many time, but without success to be goog at WR.
Yes its hard to be good, but I can say seriously..
one of the best INTRO I have seen till now. GREAT WORK.

Map is hard, my time is with some ghosts and I hope in next time I post toYou time without respawns.
And my next compliment is Your ingame respawn ways. Yes lop is difficult, but doesnt matter.

IMO there is a track with load of a lot of work and I apprecite it very much.

Thank You many of this PAR EXELANT WORK.

  Acid 17-Nov-2013
Took me quite some time to finish this one.
Maybe cause i didn't drive for over a year, haha, still nice one !


  minuit 26-Nov-2013
4 u shred, really like this 1

P.s im still waiting for your mistral comeback acid >.>
  mec.robert 27-Nov-2013
this map is completely insane.
  _firestorrm 14-Dec-2013
v2.1.0 (Forever) © 2020 • Terms and ConditionsPrivacy Policy (9 queries, 0.02 seconds) Top