TrackMania Exchange!
External Link:
Track Info
Please let us know about incorrect track information.
Track Name
Name: Download [TMXCh] a coast odyssey
Pack: (no track pack)
Version: 27-May-2013
Released: 27-May-2013
TMX id: 4395230
LB Rating: Main Leaderboard Track 31,275
Track Details
Game: TM United Forever
Type: Race Style: SpeedTech
Envir: Coast Routes: Single
Length: Long Diffic.: Lunatic
Mood: Day Vehicle: Coast
Install & Play - Download 
Offline World Record
Please let us know about broken replays or potential cheaters.
World RecordByDifferenceScoreLB
21:32.52   Marius 89+ 0:00.0031,275
Top 10ByDifferenceScore  LB
22:09.62   Sandder+ 0:37.1025,888
23:39.49   rad+ 2:06.9712,841
27:34.47   SimplyNick+ 6:01.950
27:50.97   smz+ 6:18.450
30:35.85   darkness__star+ 9:03.330
30:53.73   ketrab+ 9:21.210
35:31.46   j-a-m+ 13:58.940
35:49.90   Poly!+ 14:17.380
  The replay is no longer valid because the track has been updated. This replay can be beaten by any replay on the new track.
  The replay is awaiting approval by a moderator.
LB The replay is contributing to the user's leaderboard standing.
Pen Total penalty applied (platform tracks only), 10s for each respawn.
Replay is "locked" to protect solution (for 30 days).
Online World Record ... powered by Dedimania
Connecting to Dedimania, please wait ...
Author Comments

Nearly 2 years later, I decided to try updating this beast for the TMX Championship 2013.

More blocks
More coppers
More track
More refinement
More checkpoints
More reuses
More transitions
More jumps
More loops
More ideas
More insanity
More procrastination

More coast

Oh, and there's actually some more signs this time.

It's 3 minutes longer than the old track. The AT is far from perfect, but I think I did OK being so out of practice.

Thanks for checking it out
Good luck and have fun

User Comments
Showing 15 user comment(s) ... Add Comment
  Enryx 27-May-2013
...but you missed the TMXCh deadline that was yesterday

didn't read on the forum ;o
  j-a-m 28-May-2013
Cool run rad, even if you took 3 respawns, great skill so far
  rad 28-May-2013
Still 2 minutes slower than AT though, and the track is not hard, it just sometimes has surprising moments Anyway, I'll try again maybe, but I don't feel like doing it now
  rulz 28-May-2013
Psikopate's shortcut nightmare
  CAR-AZY 29-May-2013
rulz, if anyone can find a shortcut, I'd be very impressed.
  rad 29-May-2013
Interesting. Any idea where the psikopate's shortcut is if there is one? I once had a feeling that there is one cut on the GP part somewhere in the middle, but I'm not sure, didn't check it.

Ok, I think I was wrong.
  CAR-AZY 29-May-2013
I think I know where you're talking about. There's a fairly long re-use with no fresh CP's. There is a possibility of a cut there, but it's only 1-2sec and it's very risky. In a 22-minute run, a 1-2sec gain isn't worth the risk imo.
  Sandder 29-May-2013
No respawns but lots of crashes. Maybe will go for the AT some time later.
  smz 30-May-2013
edit :


After 25 minutes there is a not respawnable CP.

I could kill somebody rigth now.
  j-a-m 30-May-2013
Wow, amazing run Sandder, really amazing
  darkness__star 30-May-2013
Too long track!
10 minutes would have been great, but 20 minutes it's too much for me!
Anyway Nice
  Psikopate 31-May-2013
on this map, for good cuts, take notes and driving with a co-pilot
  »Jan' 31-May-2013
The deadline for this Track should be a bit later
Should have read in the forum first
Thx Red Shreder
  Red Shreder 31-May-2013
The deadline for this track is on the 7 of June !
  SimplyNick 02-Jun-2013
I hate the end ...
Last 6 mintues i had to respawn so many times
Screenshots are loading
User Awards
Showing 11 user award(s) ... Award This Track
User Award   Dengel 27-May-2013
User Award   FT»tuutti 27-May-2013
I remember this from eyebo's server. I guess it would be cool and all if it wasn't coast.

Just kidding. Such an amazing track. A lot of cool jumps/transitions, also turns and stuff, guess they're cool aswell.

I'm not really good at writing 20000 words long awards, just take this:
User Award   Redrot»LT 28-May-2013
Ah, my favorite nightmare.
User Award   Sandder 28-May-2013
User Award   j-a-m 28-May-2013
User Award   SimplyNick 28-May-2013
ummm ye
User Award   rad 28-May-2013
Awesome track here. Must have been a lot of work to make such long no-laps coast map. A lot of good reuses, some awesome ideas, a lot of diversity. Nice design, track is not laggy too. Good flow also. Sorry for bad time but after having few respawns and crashes around 20 minute I was pissed off and decided not to retire and try again anymore So, amazing work here, really great track.
User Award   ketrab 28-May-2013
Sweet flow and smooth.
E02 - Endurace in Coastal version.

User Award   smz 31-May-2013
Crazy track !

Very well designed, even though i drove around on it for 30 minutes I never felt lost. The path is amazingly clear for such a complex track. And the line is very smooth all the way trough, even though it does not look like it in my replay I wish I could practice some parts separately, but I am not gonna drive 15 minutes and then not finish the map

All in all you deserve a internet full of awards
User Award   basbaas»LT 31-May-2013
Amazing track, I truly had fun driving this.
User Award   Marius 89 08-Jun-2013
This track really deserves a big

It is definitely the best long-map in this environment, that I saw until now. It has a great flow and incredible reuses over the whole track. It is very friendly to the player and the signage is also nice. It's really a pretty innovative map.

Only things that I could critizise is the big amount of normal street as main surface. I like it a lt diverse. The amount of coastal track pieces or driving on the quarterpipes is not that big, but I know it could destroy the flow, so it's pretty ok. I like the use of offroad sections a lot in this map. Like Nick said: the last 6 minutes of the map are the hardest. There are many transitions that work only work if you take the correct line and the turn before pretty well. You are always close to fail there. Especially this triple jump after the prelast loop can destroy the whole run. Anyway, after driving the map some times, it seems fine. It is just annoying in the first and second try.. But overall: Awesom track!
v2.0.0 (Forever) © 2019 • Terms and ConditionsPrivacy Policy (9 queries, 0.5 seconds) Top