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Track Info
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Track Name
Name: .Pandemonium»
Pack: (no track pack)
By:   .Fakecheese»
Version: 16-May-2011
Released: 16-May-2011
TMX id: 3732399
LB Rating: 10,984
Track Details
Game: TM United Forever
Type: Race Style: FullSpeed
Envir: Stadium Routes: Single
Length: 1m Diffic.: Intermediate
Mood: Day Vehicle: Stadium
Install & Play - Download 
Offline World Record
Please let us know about broken replays or potential cheaters.
World RecordByDifferenceScoreLB
0:52.61   _firestorrm+ 0:00.0010,984
Top 10ByDifferenceScore  LB
0:52.67   Drannn»UD+ 0:00.0610,908
0:52.71   Ropesbart+ 0:00.1010,858
  The replay is no longer valid because the track has been updated. This replay can be beaten by any replay on the new track.
  The replay is awaiting approval by a moderator.
LB The replay is contributing to the user's leaderboard standing.
Pen Total penalty applied (platform tracks only), 10s for each respawn.
Replay is "locked" to protect solution (for 30 days).
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Author Comments

Hey trackmaniacs

Here's my entry for the MTC of May 2011 at TMNFX. The theme was to build a track that only used two rows etc. Hard to explain, read the rules youself: Click Here !

The track is a pretty smooth fs where I focused on flow and smoothness. I tried to make it pretty compact and used everything from dirt, platform, sculptures and road.

Layout: Fakecheese
Scenery: Fakecheese
MT-work: Fakecheese

Screenshot by me.
Big one!


Thanks guys

- Fakey

User Comments
Showing 1 user comment(s) ... Add Comment
  .Fakecheese» 17-May-2011
Thanks for award:
- Drann
- DarkBlazer
- @ndy
- Firestorrm
- TweesT
- Ropesbart (Should not be hard to understand it when the road suddenly stops, that's what others have told me at least )
- Acid
- Crazy Cat

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User Awards
Showing 8 user award(s) ... Award This Track
  Drannn»UD 17-May-2011
it's released
awesome tight track with very smooth jumps and drops, some nice transitions and very fun to drive!
also cool scenery
  TheDarkBlazer 19-May-2011
Awesome track....
It really got on my nerver, whenever i miss the checkpoint reset too soon, and i end up at the last checkpoint..xDD
  FT»@ndy 19-May-2011
epicly smooth one
great work
  _firestorrm 23-May-2011
Start to 1.CP =
1.CP to 2.CP =
2.CP to 3.CP =
3.CP to Fin =
I crash (nearly) always at the end
Summary: - (+Idea with respawnCp's)
  TweesT 03-Jun-2011
Very very great idea with checkpoints!
>> <<
P.S. The last jump near finish hard for me , so i haven't replay
  Ropesbart 03-Jun-2011
great one - but there's only small space for being faster - and it would be nice if there was a text that you have to respawn
  Acid 19-Jun-2011
Awesome concept/design, smoothness and fun, so yea, GL!


  Crazy Cat 19-Jun-2011
grea idea nad fun
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