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Track Info
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Track Name
Name: Download eX Rounds III Exp 3 (TMU)
Pack: (no track pack)
By:   ohei2
Version: 01-Jul-2007
TMX id: 371323
LB Rating: Main Leaderboard Track 34,872
Track Details
Game: TM United
Type: Race Style: Normal
Envir: Island Routes: Multi
Length: 1m 45s Diffic.: Expert
Mood: Sunrise Vehicle: Island
Install & Play - Download 
Offline World Record
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World Rec.ByDiff.Score  LB
1:31.71   poOTinio+ 0:00.0034,872
Top 10ByDiff.Score  LB
1:32.52   The Doctor+ 0:00.8133,024
1:33.00   DaKKoN+ 0:01.2931,929
1:33.16   Nym+ 0:01.4531,564
1:33.77   Jonkster+ 0:02.0630,172
1:33.88   ohei2+ 0:02.1729,921
1:35.46   Radaka+ 0:03.7526,316
1:39.12   rad+ 0:07.4117,966
1:42.91   Sivert+ 0:11.209,319
1:44.47   Bloodbath+ 0:12.765,760
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Author Comments

Third track in a series of three all on the same map
and with increasing difficulty.

This one is three rounds long and has a the most difficult layout.
In every round you need to drive a corkscrew curve upwards,
though you can always choose whether you want to do it early
in the round or later.

Enjoy.

Screenshot 1024x768 (125 Kb)

(This track had been previously released for TM Sunrise.)

You should also try the other tracks in this series:
"eX Rounds I Beg 7 (TMU)"
"eX Rounds II Int 5 (TMU)"

#####################################

Thank you, ~ø5~pøØT.
That came unexpected. Super time also and damn good driving as far as I could see from your replay.

User Comments
Showing 4 user comment(s) ... Add Comment
  [ATP]Crawdaddy 01-Jul-2007
Thought I could handle it... but those track pieces are very hard for me to perfect by themselves much less in combination together.

I'm sure it's a very fun track though once you have the paths memorized.
  ohei2 02-Jul-2007
Believe it or not, that was exactly the reason to build these three tracks: To be able to get used to the then new eXtreme parts Nadeo released for TM Sunrise back in November 2005.

I also find myself still battling with those sometimes, but I think mastering those pieces has a lot to do with the right speed for entering and leaving the parts. You cannot go through those in full speed, that's for sure.
  DaKKoN 19-Feb-2008
Hehe well the 1st loop is very do-able @ fullspeed It's mainly a matter of following the right line in and out But the faster you go, the less time you have to get the right line out^^
That brings me to the part where I won't this track. Although it became "easier" the more I practiced it. It's still not really funny to do cause in the end it stays a sort of luck --> searching for the right speeds. But it did satisfy me to beat your time And then in a "round" one as well an average of 31s a round Anywayz here's your time and thx for letting me feel like an expert^^

DaKKoN

ps
thx for the karma...
  ohei2 19-Feb-2008
It's certainly a tech-heavy track, which is only fun if you are able to deal with the tech appropriately. Looking at your time though, I think you were able to deal with this layout very well, at least much better than me. I am very curious if your time will hold up as WR.

P.S.: You are welcome.
Screenshot
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User Awards
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User Award   poOTinio 20-Feb-2008
for some reason i like this track.I think its good when people use this vert street parts.The rounds are in a easy layout.Its worth a at least for use the vert parts in a fluid way.
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