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Track Name
Name: Bridges. TM-Style! (MTC)
Pack: (no track pack)
By:   metoxys
Version: 18-Jan-2011
Released: 18-Jan-2011
TMX id: 3440463
LB Rating: 9,203
Track Details
Game: TM United Forever
Type: Race Style: Normal
Envir: Coast Routes: Single
Length: 45s Diffic.: Intermediate
Mood: Day Vehicle: Coast
Install & Play - Download 
Offline World Record
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World RecordByDifferenceScoreLB
0:45.30   Patriot »CT«+ 0:00.009,203
Top 10ByDifferenceScore  LB
0:45.33   metoxys+ 0:00.039,166
0:51.10   eyebo.wp+ 0:05.802,133
  The replay is no longer valid because the track has been updated. This replay can be beaten by any replay on the new track.
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Pen Total penalty applied (platform tracks only), 10s for each respawn.
Replay is "locked" to protect solution (for 30 days).
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Author Comments

So.... I think I should say "HELLOOOOO!" now. Okay, I'll just do it. HELLOOOOO!

This is my submission for the Monthly Track Contest of January 2011. The theme was to connect blocks, this time in the environments Coast and Rally. I could have built both a coast and a rally track but I suck at rally and the rally track had no start block
I finished this track on the deadline day of the MTC. Reason: My new laptop was broken for 3 weeks and I waited a lot of time until that technician came and repaired it. Good that I built ~33% of the track before it broke. For your interest, a contact inside my laptop broke so the internal hard drive wasn't contacted: Laptop didn't start. And if it started in 1 of 100 tries, it froze completely after a minute or so. I had to finish this track in 2 hours (finishing track itself, scenery, intro, ingame, screenshot etc) and I made it!

I called this track "Bridges" because there is a logic puzzle game called bridges and I even play it once in a while. In bridges you have to connect numbers, in this MTC I had to connect BLOCKS.

Now let's move to the track itself.
This track is speedy. It has a crapload of bigger jumps. It has a nice but simple scenery. It has no outro. Fail. But okay. I think it's not difficult to actually like this track. Wait, I'll count the jumps. 1, 2, 3.... 4. Okay. But those jumps are rather big. Oh, and this track has a looping!
I'll just quickly summarize it:

Length: 0:45.33 (author time), 0:47.00 (average time while track was built)
Style: Speedy, Jumpy
Coppers: 2000+
Scenery: Simpler than usual because of lack of time
MT: Intro, Ingame. No outro because of lack of time
Screenshot: Obviously
Very long author comment: long is a relative word : P
Custom music: Yes. The one I used in Winter sucks. Auto-download.
Custom signs: A-u-t-o-d-o-w-n-l-o-a-d

If you do want, click herez for bigger screenshot.

Now I'll end this unusually long (?) author comment with the words "Now ogogogo race!"
Now ogogogo race!

Cherish (MTC) by   metoxys

User Comments
Showing 6 user comment(s) ... Add Comment
  tmjonas 18-Jan-2011
Why on earth do you make an otherwise perfectly respawnable CP 'unrespawnable' by placing it in the wrong direction and claiming that it's unrespawnable?

About the track: not my cup of tea, most landings are lucky (I'm especially too fast at the jumpcombo before the tunnel). also, the scenery looks a bit rushed, sorry.
  Redrot»LT 19-Jan-2011
also, tbh, the flow is off
  Cipher»LT 19-Jan-2011
imo, this sucks
  metoxys 19-Jan-2011
Wasn't allowed to turn cps around, cps, start and finish were pre-made

Khan: Please make more constructive feedback as I honestly don't know from your comment what sucks. The environment? The start block? The mood? The first 2 words of the author comment?
  tmjonas 20-Jan-2011
ah, then it's clear.

still, I guess it would've been better if you'd made the route in a way that the driver passes all cps in the right direction... at least I understand now, why it is like this.
  metoxys 22-Jan-2011
Thanks tmjonas for understanding me

Thanks Patriot for award!
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  Patriot »CT« 21-Jan-2011
Nice shorty
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