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Track Name
Name: revenge of the blockmix (MTC)
Pack: (no track pack)
By:   legodude
Version: 09-Apr-2009
Released: 09-Apr-2009
TMX id: 1677625
LB Rating: 1,628
Track Details
Game: TM United Forever
Type: Race Style: Normal
Envir: Stadium Routes: Single
Length: 1m Diffic.: Intermediate
Mood: Day Vehicle: Stadium
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Offline World Record
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World RecordByDifferenceScoreLB
0:53.43   cLeM1190+ 0:00.001,628
Top 10ByDifferenceScore  LB
0:54.50   Sivert+ 0:01.071,432
0:54.78   FenixBLUE+ 0:01.351,381
0:59.28   golden 97+ 0:05.85558
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Author Comments

try it and tell it how you like it

User Comments
Showing 5 user comment(s) ... Add Comment
  Alcator 09-Apr-2009
this is so.... ugly :-(

Sorry, this is the third version of my comment, I tried to be friendlier in each iteration, but I just can't get past the "ugliness" of the track. Sorry.
  legodude 09-Apr-2009
thx for the comment
even its so bad

how do i make it better then??
  Alcator 09-Apr-2009
OK, so, tips:

1. The mix of the "narrow slope" and the "hole in slope" tiles is awesome, keep it, but LET THE PLAYER actually SEE it! In your track, the player does not have enough time to appreciate this piece.

2. The circular CP (first CP) and the whole area around it is confusing, at first I went straight instead of to the sides and then I didn't know where to go next. It would be much more "natural" if first the player went straight and then split after the CP

3. All those places where you jump from below a ground are something I don't like much, because it's "glitch-y", and I wonder if it actually serves any real purpose -- I'd personally suggest using mixes where there's no other way to achieve something...

4. The ride on the tribunes is actually nice and new, it was the one place that I liked.

BTW, there's a misspelling in your intro. It's "CONTEST", not "CONTESTEST" :-)
  legodude 10-Apr-2009
oops a contestest ...
wtf ???
i arent gonna make a new one
but i will contnueue blockmixing for sure!!!
  FenixBLUE 11-Apr-2009
im siding against you with the dirt section siv, i thought the scenery of that was cool, but driving the dirt itself. was sloppy and slow, and directly after that "cool scenery" in the dirt, i get a sign right in my face with little time to react. The whole track had all sorts of that flow-breaking, if there was any flow to begin with. it ended with the respawn-fall CPs. which i didnt really like, it was different but not in a good way.

The CP restarts should at least be getting you back to the "flow" but instead, like the first CP restart fall, you have to adjust at the last second or smash the dome ceiling, driving normally without knowing thats coming up and without slowing down even after respawning CP you will smack into the dome and drop at a random angle based on luck. that's just bad design.

You should give people time to react if they need to slow down or anything. theres too much of that all over this track, just no headsup on whats coming next. you do a very limited amount of this, with the "caution slow" MT signs, but then that same MT signage iss missing where it should be.
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User Awards
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  Sivert 10-Apr-2009
Actually I think there are some nice mixes in this track I like the idea with the first split (could have had a better turn afterwards), and I really enjoyed the Uphill dirt passage + arena drive So I think the effort deserves at least an award

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