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United MTC - September 2019
  rad
United MTC - September 20197:54 PM 03-Sep-19 : Quote : Report : #
Site Leader



Welcome to the TMX Monthly Track Contest (MTC), September 2019, hosted by rad!

In the MTC, you must build a track on a given theme. All of the entered tracks will be rated by judges and a winner will be found.

The Details:
Let's have a look at the details of the contest:

Theme of the Month: Bad Take
Build a race track which has at least 3 checkpoints and each of them is taken from a close-to-90-degree-angle and is preceded & followed by at least 3 blocks straight from each side.

*Theme suggested by nod32, thank you!

Here are a few examples:


Deadline: September 30th, 2019.

Prizes:
The winner will be able to pick a track to showcase on the front page* + 5000 coppers
3000 coppers
1500 coppers

*The track can be a self-made creation or the work of someone else (which has got a maximum of 10 awards already).

The rules:
Build a race track which has at least 3 checkpoints and each of them is taken from a close-to-90-degree-angle and is preceded & followed by at least 3 blocks straight from each side.
Multilap tracks are allowed.
All checkpoints must be respawnable, but the respawn way doesn't have to meet the theme requirements.
The author time cannot exceed 3 minutes.
Blockmixing is allowed.
TM Unlimiter requirement is not allowed.
PX tracks are not allowed.
You may submit one track only.
Include the letter combination MTC somewhere in the track name so it can be easily identified.

General tips:
The "General tips" are just recommendations. You won't get disqualified if you do not follow them, but they tend to help your track and its appreciation by general player population.

Remember that you have got about four weeks to build your track. Take some time for testing, or let others test your track in the Beta Area.
Don't forget to check your track for unintentional shortcuts.
A MediaTracker GPS showing the route does not relieve you of your moral obligation to provide guidance during the race (signs or other visual hints on where to go).
Always provide your track on TMX with a screenshot that shows something from the track, and add a description of what can people expect if they play your track.
You will get more points in the "theme" category if your map is a creative and fun as possible with the restrictions. Judges will likely give you more points here if your map feels like a "normal" racemap. For example, no unnecessarily tight curves on the edge of the building area.
Important: To enter a track, simply upload it and post your submission in this thread.

The Judging System:
A number of judges will rate the tracks on the following points:

Design – Flow, smoothness, speed, transitions, etc. The general "feel" of the track. Max. 20 points/judge.
Polishing – Scenery, MediaTracker, signage, etc. Final touches that can make the track appear better. Max. 10 points/judge.
Fun Factor – Depending on how fun the judges find your track. Max. 10 points/judge.
Theme / Creativity – Depending on how you create your track within the given guidelines. The less restricted your track feels, the more points you'll get on this area. Max. 10 points/judge.

Regarding the final results, the lowest and highest score of each track will be deleted and the average of the "medium scores" decides - if the number of judges is at least 5.

Good luck and have fun.

We hope many people participate!


If you want to make a donation towards future prize pools, please send coppers to the login: radpl
If you want to judge, please send a PM to   rad.
Last edited 06-Sep-2019 by   rad
  Brainhead
5:15 PM 04-Sep-19 : Quote : Report : #
Moped Racer



i would not allow such things like the right coast example, thats way to easy to build a track of imo. something like "the cp has to be dispatched from the existing road" so such things cant be build, way more of a challenge imo, if that example gets tru there will be a lot of shit maps with exact that kind of cp usage, and i dont rly want that.....
Last edited 04-Sep-2019 by   Brainhead
  bless_dis_mann
6:11 PM 04-Sep-19 : Quote : Report : #
Toy-Car Racer



I don’t see how the desert example has 3 blocks straight from each side of the cp. Please explain this part of the requirements.
  banjee»UD
11:52 PM 04-Sep-19 : Quote : Report : #
Coupè Racer



Yeah the desert example doesn't make complete sense to me either. Is it also a requirement that you have to drive on the three blocks or can you just have them there but the route of the track goes another way?
  FT»Tobbe
10:57 AM 05-Sep-19 : Quote : Report : #
Zimmer Racer!



I could only explain the three block rule this way: You count the block on which you turn into the cp as a straight block. If you look at the desert example, as you drive the left turn, you drive through the hitbox of three blocks in a row.
To me, it is a good solution to not exclude coast as a possible environment to build on, because it only has checkpoints with barriers left and right available.
Still, this needs clarification. I am currently counting on the 3 blocks straight rule as shown in the desert example...
  bless_dis_mann
1:48 PM 05-Sep-19 : Quote : Report : #
Toy-Car Racer



I see what you mean about the 2nd cp in the desert example. However, the path you would actually drive to the first cp will not take you through 3 block “hitboxes”. If all you need is a route that could go through 3 boxes then this opens up possibilities like what banjee was talking about.
  nod32»UD
6:38 PM 05-Sep-19 : Quote : Report : #
Moderator





rad told me this is ok

e: yes the desert screenshot in the first post isn't correct, because we were going through different rulesets, at first I wanted the rule to be strictly CPs taken wrongly but coast wouldn't work (as Tobbe pointed out above), the only way you can achieve that on coast is by bug CPs on high GP & on road which are uncomfortable to drive
Last edited 05-Sep-2019 by   nod32»UD
  Brainhead
7:57 PM 05-Sep-19 : Quote : Report : #
Moped Racer



so there is NO challenge at all joining that mtc? why even bothering and create such themes if you remove the actual challenge in there.....
  banjee»UD
1:04 AM 06-Sep-19 : Quote : Report : #
Coupè Racer



Originally posted by Brainhead ...
so there is NO challenge at all joining that mtc?...

I don't see how you come to that conclusion.

Those new screenshots from nod32 make much more sense to me and this looks like a pretty fun theme!
Last edited 06-Sep-2019 by   banjee»UD
  Brainhead
7:57 AM 06-Sep-19 : Quote : Report : #
Moped Racer



look at the right coast example and you understand what i mean. @banjee
  Voyager006
1:05 PM 06-Sep-19 : Quote : Report : #
Moderator



Do start and finish blocks count as straight blocks? Looking at the Coast examples, there's only two block straights if you don't count the starts and finishes.
  rad
11:03 PM 06-Sep-19 : Quote : Report : #
Site Leader



They count.
  Dvilx
4:21 PM 07-Sep-19 : Quote : Report : #
Toy-Car Racer



Watch the corner! - MTC by   Dvilx
 Download
  bless_dis_mann
4:42 PM 07-Sep-19 : Quote : Report : #
Toy-Car Racer



@Brainhead likes that cp in your track pic

Edit: both those cp's
Last edited 16-Sep-2019 by   bless_dis_mann
  FT»Tobbe
10:27 AM 19-Sep-19 : Quote : Report : #
Zimmer Racer!



Sorry to heat this conversation up again.

In essence, if I take the the shown legal examples above and put them into one, at least three blue blocks have to be crossed, as long as I enter and exit them according to the green arrows. (not physically driven on, may also be jumped)


Is that correct?
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