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An actual interview with Nadeo !
An actual interview with Nadeo !3:31 AM 06-Nov-07 : Quote : Report : #

Hey folks, as I am sure most of you know, coming next year is the first major update to TrackMania United and TrackMania Nations, called TMU-Forever and TMN-Forever. After all the initial interest and discussion we realised that we still have many questions about this update. So we thought, why not cut out the speculation and see if TMX can find out more information direct from Nadeo?

Acting quickly we hunted around TMX Towers to find the biggest sheet of paper we could and began writing down questions. Lots of them. More in fact than we felt we could safely get away with asking. Then, finding an appropiately sized e-envelope, we mailed them off into the depths of France, hoping they wouldn`t send it back with the reply that they agreed to an interview not a biography.

Well its a week later and we have our reply. The news is good, the expectation of " Zut Alors, C`est vraiment trop grande... NON!!" did not materialise!

Read on to find out what Nadeo had to say. They are represented by the Director Of Creation himself Florent Castelnerac in this interview.

First a few notes on the used terminology :
TMU-F refers to TrackMania United : Forever specifically,
TMN-F refers to TrackMania Nations : Forever, and
TMF refers to features/functions common to both.
The term "You" in the questions refers to Nadeo as a development team and not any individual member.

The Questions will be in Bold and the answers will be shown as quotes.
The interview is roughly divided into three main sections (2-3 5000char posts per section ),

Section 1 : The more General questions about Nadeo as a crew and their expectations/opinions/concerns etc,
Section 2 : The Technical stuff directly to do with TMF.
Section 3 : Anything else we felt we could get away with asking

First off though a few things which Florent wished to say about the Nadeo team and philosophy which will help explain a few things to start and help make for shorter answers which don`t overlap each others subject matter.

Originally posted by Nadeo ...
First of all... We received a petition to keep the first TM demo online. How many blocks did they have? They were basically on fifteen blocks in the desert and it was played for such a long time. The most important thing is the group and the rules, the data (Blocks etc) is always second. It is like the players who stay on TMN, the number of blocks is secondary to them . And for good playing groups and rules, you need features. Hey, I must say that data is a fun multiplier for sure But to multiply the amount of data is very hard, especially when you start from looking back at 4 years of tough work.

So, there is one thing that players must understand and see. In our games, even if there are two main components: graphics and programming, Nadeo is primary a programming company with three times more engineers than graphic artists. We could have hired more graphic artists than programmers to "market" our games more easily, and make the mainstream more tempted, but we have decided to go for features instead. So, when we started TrackMania United, we decided to avoid bells and whistles and to concentrate on our beliefs, and it worked! Today, there is a much bigger amount of activity on United than there has been for any previous version, by far.

Even if we think blocks are great, we needed to communicate to players on the fact that programming is also very important, and we used both the United and Forever announcements to talk a little about this, like in this interview. The next step is the time when players will realize how good it is to have United and when they will download Forever. It makes us work a lot!

Last edited 18-Nov-2007 by   MrA
Then we started asking Questions.3:34 AM 06-Nov-07 : Quote : Report : #

This is the section where we get to find out a little about Nadeo themselves as a crew, what they have to say about the ESWC, their critics as well as their feelings on the future of TM. All asked to help give us a little insight of what it is like to be them. I know it may sound a little cruel but I decided to get the questions with a more negative feel out of the way before the others so we can get the gloom out of the way.

Q: What is your official reaction to those people who are claiming that TMF has rendered paying for TMU pointless and that you should just have made a TMF cross compatibility upgrade for TMO and TMS a year ago?

Originally posted by Nadeo ...
They are pointless. I am joking, but let's wait to see if they think that TMU-F is a good game by itself, and leave alone the idea that you can be jealous that millions of players can freely play. I will gladly answer this question seriously once TMF is released. And I hope they will be happy, at least we are working on it. After all, it is a question of trust.

TMO and TMS are from Nadeo`s early days. We have successfully improved them for years, but now, we want to have a simple line up: the free TrackMania and the ultimate TrackMania. It is more simple with publishers, with programming, with updates and I think we offered enough in TMU to ask for players to buy new stuff. United in itself is the biggest development ever from Nadeo, and now becomes second behind Forever. Programming is very costly!

Q: What do you have to say to those players who have been playing for years and are bored with the current blocks and who feel that the lack of content in this update is letting them down, because all they require to stay interested is new blocks or a new environment and not an upgrade to an engine they feel is already stable enough as is? How as a team do these sorts of criticisms make you feel?

Originally posted by Nadeo ...
If they are bored, I tell them to play other games. It is logic. People who would be bored with basketball because the playing field is always the same should go for a trip. I mean, the purpose of TM is not to discover new stuff or to consume it, but to use it for fun with buddies. I hope they will come back in some years and enjoy playing once again in the desert they knew. This should be possible thanks to Forevers features, not because we would have added 10% of blocks. If we do blocks, it is mainly for desire, while we do features for life time interest.

Q: Are you worried about what the mainstream gaming press might say about the lack of content or is this release going to be presented to them as a patch?

Originally posted by Nadeo ...
It is a marketing question and I prefer to think that marketing should try to sell what we do, and not the other way around. If we think it is better to program instead of model, marketing should try to explain it to the mainstream press, or wait for them to understand. It is also the role of players to look for press able to understand that. TMU has received the highest praise ever from some press that understood the internal quality of the game and its innovation. I think they won credit from audience by doing so.

Q: Is the TM Forever format of two compatible games one paid for like TMU-F and one free such as TMN-F going to be a permanent fixture? Can we one day maybe look forward to a TMN-Revolution and TMU-Revolution in 2010 or a TMU-Olympic edition and TMN-Olympic Medals edition in 2012 for example?

Originally posted by Nadeo ...
Yes, TMU-F and TMN-F are going to be a permanent fixture. About the longer term future? We prefer to announce the done developments than to promise something which may not happen that's why we don't speak about future plans.

Q: Do you have any big hopes or expectations for this years ESWC?

Originally posted by Nadeo ...
We hope the ESWC will continue to bring together players coming from very different countries and this event will contribute to propagate the TM spirit around the world. This spirit is made by the community and is an important weapon to make friends of different Nations, and help make them United.

Q: Is it hard work being part of the ESWC and do you find it is truly rewarding for you?

Originally posted by Nadeo ...
It is rewarding in many ways: for the Nadeo team, to see players from all over the world who come and compete on our game, for the marketing, it is a simple thing to talk about, and most importantly, for our knowledge and understanding of eSport. So yes, it is hard work. There may be more important competitions in the TrackMania universe, but our work with the ESWC helps us to think about the future of eSport. We could have done this with other people, but these ones are great and have been here for a lot of years! This is warranty of their dedicated spirit to it, instead of a money driven vision.
Then we asked some more questions.3:36 AM 06-Nov-07 : Quote : Report : #

Q: Have you ever thought about licensing out the TM engine to other developers like Epic do with the Unreal engine or Valve with Source?

Originally posted by Nadeo ...
No. This is part of our strategy, we prefer to work for the game instead than for other companies. Like with graphic artists, you can always say that you can hire more people, but it is not our goal. Who would think of a sport team, or music band, of 50 people. We are good and happy as a team, and we limit our activities because of that. I think it brings stability and serenity to the team.

Q: Is it tough developing for both game engines (TMU and TMN) simultaneously, do they present their own separate challenges? And if so any details?

Originally posted by Nadeo ...
It's the same game engine. The biggest challenge of the programming team is to make this possible. One code for our games. The complexity always increases faster than the size, and our engine is big with 1.4 million lines of code.

Q: Do you intend in the future to change the location of the competition environment from the stadium to somewhere new?

Originally posted by Nadeo ...
Like we have already said, we prefer to not speak about the future. At least, there is no reason to do it today. Stadium is designed to be a neutral-cultural place for competition.

Q: At a guess how many Man-Hours (hours of Labour) do you think the team has spent in total over the years developing the TM games?

Originally posted by Nadeo ...
The complete work present in the program and data of United consist approximately of 200K man-hours of work. But the most important is that this work has been done in a small team and is very coherent.
Then we got Technical.3:37 AM 06-Nov-07 : Quote : Report : #

In this part of the interview we get to find out details about TrackMania Forever that many have been wanting to ask since we all saw the features list given in the original announcement over on the TM-Forum. Some of this is a little technical and other parts expect you to know TMF and its announced feature list reasonably well.

Q: Will this update be an accumalative patch, including all previous patch`s updating as required? or just an add-on where TMU players will have to update 4 times or more after install before they can play?

Originally posted by Nadeo ...
It will be an accumalative patch, including all previous patch`s updating.

Q: In the announcement you say that you have taken measures to prevent ladder Boosting, Whereas some people are saying there is no way that is possible, so any details as to how this going to be achieved?

Originally posted by Nadeo ...
If we would think that it is impossible, we would surely fall short of finding the solutions. It is still being designed, but if for example you ask players to vote for official "top1000" servers, and that it is only possible to win points for the top 1000 players on those servers, I think you can tell that the community has a way to make a place for boosting difficult. If Nadeo design those servers, you can even avoid the "vote" problem. But personally, I would prefer a community decision.

Q: About the new cup mode, in one of your posts you say that all numbers in the rules can be changed, does this mean it can be 5vs5vs5vs5 with 10 to 200 points as well as 1vs1vs1vs1 5 with rounds to 100 points for example?

Originally posted by Nadeo ...
The cup mode is still a work in progress and even if we would like to have good parameters, like team vs team, we may need too much time to do it. As you can see, programmers are useful.

Q: This whole new Ladder, is it just for the stadium? or all? are we all going to get reset?

Originally posted by Nadeo ...
Not defined yet. But anyway, login will be new on Nations, so the "reset" seems obvious for Nations players. Points could be transfered, but with different ladders, it would be strange. I will focus on the fact that good players can quickly climb in the ladder.

Q: Will there be new maps for all the modes in the single player challenge modes. Is there going to be extreme race stadium 2 for example.

Originally posted by Nadeo ...
Wait and see. I think that you will have good additionnal solo content in Forever. It depends on some people ^_^.

Q: Will we finally have the single player official mode as a proper on/off toggle so it is always on or always off, even if it costs coppers to keep on?

Originally posted by Nadeo ...
We won't modify the single player official mode. Players should have been concentrating like in a tournament. Its a way to give them the feeling being in competition. However, you may have better rewards for your training performance. Moreover, the mode you are talking about would be very costly on the master server, because of anti cheat.

Q: Which physics set are you going to use TMU or TMN and what really is difference between the two?

Originally posted by Nadeo ...
For people who see the gameplay as different, I need to ask them which one is the fastest on one track? Once a record would be unbeatable on one gameplay, we can start to say that the gameplay is different. I think that the "feeling" can be different. It could be the input methods, the camera, the framerate or I don't know what... But we have tried to keep the same gameplay. In Stadium, it was even more difficult because of the dirt addition. But at the end of the day, I think that my test can reveal if the gameplay is truly different or not.

Q: Will un-upgraded TMN and TMU be running alongside TMN-F and TMU-F master servers and if so for how long?

Originally posted by Nadeo ...
TMN should be online for at least a little time. This is the only thing I am quite sure today.

Q: Are people who play both TMU and TMN going to keep having separate logins or will there be a way of transferring their points etc from one to the other, or will they have to start again from scratch with one

Originally posted by Nadeo ...
The goal for the ladder is to define one's skill, not to make it a mmorpg. If you want an avatar to be good instead of you, I think you should look elsewhere. In TrackMania, it is for real, you are the avatar, with your level, you rank, your powers (like drift ^_^) and that's it. It is different and I think it is closer to real life.
At this point we really got into it.3:40 AM 06-Nov-07 : Quote : Report : #

Q: Is there any difference between the car model format for TMU and TMN and if so which is going to be used?

Originally posted by Nadeo ...
The format is from TMU.

Q: Is there going to be a significant upgrade to the server browser to help make this easier on everybody? If so can we expect such things as search for track in the browser or will it just be new functions like filter by environment/mood/server type? Will we be able to search by more than 20 servers (8 in TMU) a page? Or so that when you examine a server it shows more than 20 of what could a hundred or more in the track-list.

Originally posted by Nadeo ...
It is still undefined. We are waiting ten millions of people in that lobby. So, our goal is surely not to make the interface more complex. If we have programming resources left, we will try to put in somewhere some more expert features. It is still a programming task

Q: Is the Dedicated server finally going to be Integrated into the game? i.e. rather than having to use external tools such as Dedimania you set it all up inside TMU and click a Dedicated/Listen server button which would on launch would close the game and just leave the dedi server running?

Originally posted by Nadeo ...
It would be a good one but too much in between beginner and expert function. So, it will surely not be our priority. Xavier has the Cup mode to do.

Q: Is there any intention to start an on-line world-record DB for On-Line servers? This could be even tied into ManiaZones so you take the On-Line record on a track as well as the off-line one.

Originally posted by Nadeo ...
The problem here is all about the cheating. The only opportunity we have to do this, is to enable "official" run while on multiplayer tracks. But we need to think about our servers.

Q: Is TMN going to get access to Manialinks which are often plugged into TMU servers?

Originally posted by Nadeo ...
The Ingame ManiaLinks of servers should be available. As for the others, it is not defined.

Q: About the trigger conditions upgrade in the MediaTracker Florent said "there are two conditions time > or < ?, already trigger another clip ?", could you explain further?

Originally posted by Nadeo ...
A clip would start only if you there are at that time since the beginning of the race, would it be inferior or superior. And another condition is to look if you have already triggered a clip, so you can make "key" points. Ask Crusard, he will explain it ^_^

Q : While discussing the Media Tracker what is this draw triangles thing all about? and if just the obvious why not quads, ellipses and lines too?

Originally posted by Nadeo ...
We want to make it simple.

Q: Does ingame replays mean we can finally do picture in picture?

Originally posted by Nadeo ...
Not at all. ingame replays are to import cars trajectory in your Mediatracker. So you can have a fake police car running after you in the race for example. Totally fake, but may be totally fun We have no idea of the real interest of that. It is a left to the players imagination.

Q : What is a Stereoscopic shooter? is this the ability to use two camera sources for wipes etc in the Mediatracker, is it the much requested split screen mode or stereoscopic output for dedicated 3d vision hardware? Or none of the above? If so any more info?

Originally posted by Nadeo ...
Yes, it is the split output. There are keys for eyes separation and focus distance, but it is difficult to monitor. With patience, I think some video makers will be able to make good stereoscopic shooting.

Q : What exactly is a networked car sound engine?

Originally posted by Nadeo ...
The engine state for sounds were badly transfered. Should be fixed now.

Q : Is there any hope on a few more details as to the changes (if any) in the coppers system?

Originally posted by Nadeo ...
No big changes. More protected for sure. More uniform taxes and online ability on web to make a transaction by going through the official Nadeo page.

Q : Are Mania-Stars going to make an appearance over on TMU or are they being phased out?

Originally posted by Nadeo ...
We would like ManiaStars to come back in a good way. There is a bigger system being set up in place, called ManiaTags. It will be a way to make official some players roles or achievements in the community. ManiaStars may be a subset of this. But again, we need programming time to do it.
Here we learnt some interesting stuff.3:43 AM 06-Nov-07 : Quote : Report : #

Q : Will the new NO-CD system mean TM will finally run on Linux with no problems? Is this truly an end to StarForce on TM Products?

Originally posted by Nadeo ...
I have explained a lot of things on that, and apparently, it is still not understood by many players. Cheating appeared on United because we used SF lite. It would not have appeared otherwise. We have spent a lot of programming resources to make our own protection, but this whole SF thing has been way misunderstood by many people. My goal today is still to focus on players fun, and if SF can help us one day, I will still use it. Even if I understand the bad side to having troubles with protections. It is our everyday life reality: protections bring constraints for everybody. To deny this disqualifies having constructive discussion on the subject. It does not mean that I want more constraints! But sometimes, there is a need for protection. Our goal is to limit the consequences.

Q : Is this also going to mean the end of the three installs and cry for help policy?

Originally posted by Nadeo ...
As from copy protection, we seek to remove any with Forever. The free game is more interesting than the unconnected one I think, and the connected United is much better than any offline TM. The good consequence of it is that we can happily remove those install constraints that I also don't like. I like NO-CD games and always looked for a good compromise to do it. As for copy protection, publishers are maybe more aware of the piracy impact on the market than me. Thanks to SF lite, piracy brings us a good argument to make a NO-CD ^_^

Q : Will there still be restrictions on internally uploaded player made tracks such as no MT etc.

Originally posted by Nadeo ...
Yes. The game is international and we can not supervised the "personal" expression of all uploaded tracks. So if people can write text: we can not translate it and control it. With the TMX site coming into action in ManiaLink, I think this whole upload/download system is not our priority, hehe.

Q : Are there any improvements to the ManiaLink browser itself planned in this update?

Originally posted by Nadeo ...
We have a serious list of updates that we want to do. Not really on the browser but on the ability for the ManiaLink creator to have more communication with the user: text entry, upload files, identify the user etc. This is the list, we still need to see if we will have the time to go into it. But some stuff is already done
It was about now we started to worry it was too much, but there was just so much we wanted know.3:43 AM 06-Nov-07 : Quote : Report : #

Here is where we get to the more general questions about TMF itself as well as a few of those many of you have been asking about its features and those some of you hope for.

Q: Is there ever going to be a hope of TMS-F or TMO-F?

Originally posted by Nadeo ...
I don't think so. It is way to « messy » Between all the updates and the publishers and versions and things to fix (like solo puzzle with new blocks abilities)

Q: Can we expect to see any other old lost modes make a comeback in the future such as crazy mode or survival from back in the days of original TM?

Originally posted by Nadeo ...
The crazy mode or survival modes won't comeback but the Stunt mode will be integrated into the solo campaign. We want United to be a simple platform that we are happy to see over time. While the survival is pretty cool, it is linked to defined tracks in particular, and so is not really part of a system. As for crazy, it is too crazy ^_^

Q: How big is the Beta going to be and are you going to be using a similar sort of process as you did for TMU?

Originally posted by Nadeo ...
It is not defined yet. But the beta will be a critical moment. We want this version to be a historical one, and we want to avoid a big default. For Nations, it is even more critical because a patch would be a big minus from my point of view.

Q: Considering that there is no actual Content per-se ( No new Blocks or Environments ) what have the creative side who build these things been up to? are there any big graphical upgrades or have you dragged them over to help with code?

Originally posted by Nadeo ...
There is always work to do in a studio. Such a making test datas, looking for new software or techniques, making some sort of production scheme upgrade etc. There is the day you are very productive and the other days that are dedicated to makeing this day possible. And to be honest, we had started to create new environments but we should have stopped their production because they wouldn't be as big and interesting as the others. One was « Toy » and the other one « Moon » And then I hear thousands of cries in the galaxy at this moment. But they would have been lesser environments with a non homogeneous feeling. My role at Nadeo is to make the best use out of the time of graphic artists, and I found a better use of this time for the team.

Q: Any hope for some info as to how long will it be until we know whether the two new environments the team started work on might see the light of day, if ever?

Originally posted by Nadeo ...
These two new environments won't see the light of day. Ever would be an exaggeration but not scheduled for sure. Anyway, there is nearly no chance that we continue the work we have started on it.

Q: Has there been any attempt to even out the FPS difference between the Stadium and the other environments?

Originally posted by Nadeo ...
The best setting would be PC3_low, that is only « low » for Stadium. The good news is that we have found something to make the other environment slower. There are new dynamic and sharp shadows options for these environments.

Q: Will you be unlocking the 10x100 and other track modes for general use instead of hiding them as in TMU?

Originally posted by Nadeo ...
We won't unlock the 10x100 and other track modes for general use. We want TMU to be as simple as possible, even if there are already tons of things.

Q: Considering that there are no blocks, it has been suggested that instead you could just unlock the SpeedRoadBiSlopers (as Zooz calls them ) and any other old blocks that have been hidden over time? This might placate some of those calling for more content. What is your opinion?

Originally posted by Nadeo ...
This choice was also made to simplify stuff.

Q: Are we going to try and fix the laps mode bug this time?

Originally posted by Nadeo ...
It is in the list but not yet changed. I think you used « we » in the question, and that it is a bug. Happily, you don't have 1.4 million lines to make it worth together. Haha, I am joking.

Q: Any chance of a prettier Player Page where our buddies names in the same font as in-game? Possibly with a launch to the server they are playing on button as well as or instead of the "They are on-line" icon?

Originally posted by Nadeo ...
The player page will be prettier and more practical. Until then, I think Nighty is making some modification on it, for fun ^_^ You should thank him if it changes soon.

n.b. ^Already happened ^

Q: Will there be a TMU:F boxed edition on the shop shelves ready upgraded/available for download through Steam etc or are you going to rely on people manually upgrading?

Originally posted by Nadeo ...
As soon as Forever is made, we will start to produce disks with the update already on it, for sure. I like people to install and play. The update will also be available online for the different version, yes.
Whew that was a lot wasn`t it.3:46 AM 06-Nov-07 : Quote : Report : #

Well for any of you still with us (If you have read all of it, well done!), or for those who have decided to skip to the end here are what we here at TMX towers think are the more important/ more significant points that you as a community are dying to know about.

First TrackMania Nations specific stuff :-.

When you upgrade from TMN to TMN-F your ladder position is almost guaranteed to be reset.
The Stadium car will handle as it does in TMU.
The standard TMN Master server will be running alongside the TMN-F master server 'At least for a while'.
There will be a new a cup mode for competition, but the final details are still being worked out.

Now for TrackMania United specific stuff :-

TMU-F is an accumalative update containing all previous patches.
The TMU-F upgrade means an end to Star-Force lite and offers a true NO-CD system.
The two new environments (Moon and Toy) which were started on will NOT be appearing in the foreseeable future. (both are far from complete.), If this is all you want, you will have to wait a while longer.
The internal Track upload system is NOT changing. ( and besides we are here and we have a ManiaLink. )
Coppers taxes are being are being made more uniform.
There is going to be more flexibility when creating ManiaLinks.
There is a new Stunt Mode single player campaign.
There will be minor changes to the Server Browser to add some more 'expert features' if there is time.
There is a new Shadow engine for all the non-stadium environments. (use PC3-Low for best match with Stadium.)

Finally the stuff of interest to all of us :-

The new MT triggers will enable you to do new tricks such as launch time (and thus lap..) specific MT (and help stop Shot-cuts`s if you think about it.)
In-game replays does not mean that you will be able to do Picture In Picture, just that you will be able to hard-wire a replay into your track as an MT function.
Stereoscopic shooter does not mean Split-screen gameplay, but rather twin image output for special 3D glasses.
There will be NO on-line database holding multi-player race scores, you will have to stick with ASECO, ONYX, FAST etc.
A new ManiaTags system to record players positions within the TM community will be introduced, possibly including a new form of ManiaStars.
There will be new Solo mode content.
The format of 2 games, one free and one paid for will be a 'Permanent fixture'
We don't yet know how big the Beta test is going to be or when it will start sorry.

Now to sign off. Nadeo on behalf of all of us here at TMX Towers, thank you immensely for answering this weighty tome. It has not only answered many of our questions about TMF but also given us an insight into what it is like to be a small developer in a world full of massive publishers such as EA. It has certainly given us a greater appreciation for what you do and the size of this game and community it has created. Once again Nadeo We thank you for the opportunity for an open and frank discussion with the team.

Originally posted by Nadeo ...
Big interview... I think we will not have the time to fix one thing because of that. But it was a nice one and I should thank you and salute TMX for the fun they give to all their users!
Who did what.3:53 AM 06-Nov-07 : Quote : Report : #

Date of Interview : 25 October 2007 (via e-mail)

Interviewer : High Plains Bifta
Interviewee : Florent Castelnerac + Nadeo

Questions : The TMX Crew

Reference : TM Forum

Formatting / Art : High Plains Bifta

Writer and English grammar editing : High Plains Bifta

Editor , writer restraint : MrA

Note : Some answers have been edited for minor grammar correction from the original reply document. If you wish to read the interview without these here is the original reply, totally unaltered from when it was received here at TMX Towers.

Disclaimer : All information provided by Nadeo is subject to change as required but is considered correct as of the date of this interview.

Last edited 07-Nov-2007 by   high_plains_Bifta
5:31 PM 06-Nov-07 : Quote : Report : #

awesome, great interview
everything seems to be reasonable and it promises quite some nice changes
5:34 PM 06-Nov-07 : Quote : Report : #
Total TMX Nutter!

At first I was like

Then I was like

Now I'm like
6:01 PM 06-Nov-07 : Quote : Report : #
Coupè Racer

great interview
some good and some bad news^^
the guy who answered is kinda funny xD

Greets MI
6:45 PM 06-Nov-07 : Quote : Report : #
Hatchback Racer

Great interview. Read all of it. A huge thanks to TMX Towers for this insight on Nadéo. And thanks to Nadéo for replying to all these questions.

My personal result: much done for racers, little done for builders. 'Course It's logic if you compare numbers, but still I'm a wee bit disappointed.
6:53 PM 06-Nov-07 : Quote : Report : #
Soft-Top Racer

all though i really cant agree with "We want TMU to be as simple as possible", i still cant wait for this game ^^
Last edited 06-Nov-2007 by   Ls777
  iQue | tm2
7:03 PM 06-Nov-07 : Quote : Report : #

Sweet <3 ME LIKE!!!
7:06 PM 06-Nov-07 : Quote : Report : #
Go-Kart Racer

Nice interveiw. Interesting to hear the two environment ideas, though I think they were a bit too...different, from the already existing environments tbh :/

I would like to see a new environment or something eventualy, but this update is great nonetheless
  KEV Fan
7:20 PM 06-Nov-07 : Quote : Report : #

You guys did a great job and asked the most important questions most of the trackmaniacs wanted to know something about.
I am surprised you got such detailed answers.
Let´s wait and see what TMU-F is going to be in reality - maybe i´ll be suprised in a positive way and it´s not a weak patch as announced in this interviev but a real fun update

Congrats guys great interview
  Bye Tom
7:29 PM 06-Nov-07 : Quote : Report : #
Total TMX Nutter!

Great interwiew. I understand NADEO's ideas better now. But we want it to be simple is a bit... I can understand, but why taking away old blocks? Great interwiew, and I´m glad they didn´t finished the "Toy" enviroment and the "Moon" enviroment. I think they wouldn´t have been so great.
7:40 PM 06-Nov-07 : Quote : Report : #

Nice, nice...
7:41 PM 06-Nov-07 : Quote : Report : #
Coupè Racer

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