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United MTC - August 2017
  NitroGuy!
United MTC - August 20172:44 AM 01-Aug-17 : Quote : Report : #
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Moderator



Welcome to the TMX Monthly Track Contest (MTC), August 2017, hosted by NitroGuy!

In the MTC, you must build a track on a given theme. All of the entered tracks will be rated by judges and a winner will be found.

The Details:
Let's have a look at the details of the contest:

Theme of the Month: Boomerang
Both the start and the finish must be inside of the 3x3 section in the middle of the map. Along with this, you must place at least one checkpoint on at least 3 of the 4 edges of the map editor.

To make it easy for you to find the middle 3x3 square, the templates can be downloaded here!

Deadline: August 28, 2017.

Prizes:
The winner will be able to pick a track to showcase on the front page* + 5000 coppers
3000 coppers
1500 coppers

*The track can be a self-made creation or the work of someone else (which has got a maximum of 10 awards already).


The rules:
Both the start and the finish must be inside of the 3x3 section in the middle of the map. If you choose to use a multilap piece, it must go in the very center.
You must place at least one checkpoint on at least 3 of the 4 edges of the map editor.
You are free to delete the premade blocks and terraforming, these are only to help you find the middle section of the map.
Since the stadium has a smaller edtior (32x32), you only have a 2x2 space to work with in the middle. If you choose to use a multilap piece, it can go anywhere in the 2x2 square.
Only race maps are allowed.
All spots/checkpoints must be respawnable.
Blockmixing is allowed.
TM Unlimiter requirement is not allowed.
PX tracks are not allowed.
You may submit one track only.
Include the letter combination MTC somewhere in the track name so it can be easily identified.
Example: "Here is my cool map(MTC)".
The track must have been uploaded to the exchange between (and including) August 1st and 28th, 2017.
The track must be a work of yours - remixes of other tracks are not allowed.
Updating your track within the deadline is allowed.

General tips:
The "General tips" are just recommendations. You won't get disqualified if you do not follow them, but they tend to help your track and its appreciation by general player population.

Remember that you have got about four weeks to build your track. Take some time for testing, or let others test your track in the Beta Area.
Don't forget to check your track for unintentional shortcuts.
A MediaTracker GPS showing the route does not relieve you of your moral obligation to provide guidance during the race (signs or other visual hints on where to go).
Always provide your track on TMX with a screenshot that shows something from the track, and add a description of what can people expect if they play your track.
You will get more points in the "theme" category if your map is a creative and fun as possible with the restrictions. Judges will likely give you more points here if you choose to place a checkpoint on all four edges of the editor!
Important: To enter a track, simply upload it and post your submission in this thread.

The Judging System:
A number of judges will rate the tracks on the following points:

Design – Flow, smoothness, speed, transitions, etc. The general "feel" of the track. Max. 20 points/judge.
Polishing – Scenery, MediaTracker, signage, etc. Final touches that can make the track appear better. Max. 10 points/judge.
Fun Factor – Depending on how fun the judges find your track. Max. 10 points/judge.
Theme / Creativity – Depending on how you create your track within the given guidelines. The less restricted your track feels, the more points you'll get on this area. Max. 10 points/judge.

Regarding the final results, the lowest and highest score of each track will be deleted and the average of the "medium scores" decides - if the number of judges is at least 5.

Good luck and have fun.

We hope many people participate!


If you want to make a donation towards future prize pools, please send coppers to the login: nitroguy.
If you want to judge, please send a PM to   NitroGuy!.
Last edited 02-Aug-2017 by   NitroGuy!
  Moki
10:36 AM 01-Aug-17 : Quote : Report : #
Moped Racer



my birthday is this month, so just give me the 1st place automatically!!!

i have two questions:

1. checkpoints are only allowed at the edges of the building area or its free to place any checkpoints (where 3 is on the edge of the map)?

2.
Originally posted by NitroGuy! ...
All spots/checkpoints must be respawnable. (Respawn routes must also be flat!)

copy-paste bug from previous mtc or track must be flat as well?
  Poutrel
11:52 AM 01-Aug-17 : Quote : Report : #
Saloon Racer



I guess that
1. You can put as much CPs as you want as long as there's at least one on at least 3 of the editor's edges.
2. 2/10 copypasta skills

Interesting theme! Just a question, I guess the height of the start/finish and the CPs edge doesn't matter?
  Moki
1:56 PM 01-Aug-17 : Quote : Report : #
Moped Racer



thx Poutrel!
regarding your question, i guess so they're allowed on any heights since the rules say to put them into the middle 3x3 aera & to the editor edges, so i guess its nevermind which level you place them.
  timmy_gk
2:24 PM 01-Aug-17 : Quote : Report : #
Soft-Top Racer



... what about hills at the edges, I can't put the CP on the edge then without having an ugly black hole?

... what about the banked Island platform CPs? These can't be placed on the edge without blockmixing, may these be placed 1 block away from the edge to avoid blockmixing?
  veno
9:07 PM 01-Aug-17 : Quote : Report : #
Toy-Car Racer



well stupid question, but first time i build a track other than stadium, how can i create those huge and high mountains in the snow editor? i searched the whole editor but i guess i'm blind
would be nice if someone can help me with my issue

nvm, got it
Last edited 01-Aug-2017 by   veno
  NitroGuy!
1:02 AM 02-Aug-17 : Quote : Report : #
check my soundcloud
Moderator



Poutrel is correct

timmy: I don't understand your first question. as for the banked cps, if they can't be placed on the edge, then you're going to have to use a flat one
  iamthefastest
8:38 PM 06-Aug-17 : Quote : Report : #
Toy-Car Racer



Im confused Is it like a zig zag pattern?
  NitroGuy!
2:41 AM 08-Aug-17 : Quote : Report : #
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Moderator



no, just make sure that you place at least one checkpoint on 3 of the 4 sides of the editor aside with the start & finish restrictions, the rest is up to you.
  blackq
11:43 AM 10-Aug-17 : Quote : Report : #
Toy-Car Racer



This is actually the first time I don't quite understand the theme. This piece of text confuses me:

Quote ...
You must place at least one checkpoint on at least 3 of the 4 edges of the map editor.


Edge? That implies that you need to place checkpoints in at least 3 of the following 4 coordinate pairs: [ 0, 0 ], [ 31, 0 ], [ 31, 31 ], [ 0, 31 ]. I suspect you just mean that 3 of 4 edges should actually contain checkpoints.



Did I understand correctly?


Sorry, I am an idiot. With edges you mean BORDER, arrr...
Last edited 10-Aug-2017 by   blackq
  timmy_gk
11:50 AM 10-Aug-17 : Quote : Report : #
Soft-Top Racer



Originally posted by NitroGuy! ...
just make sure that you place at least one checkpoint on 3 of the 4 sides of the editor aside with the start & finish restrictions, the rest is up to you.


On 3 of 4 edges of the mapspace must be at least one CP.
e/ sorry for being slower than you when I wrote this.

Originally posted by blackq ...
Btw: I can't put curly braces in my posts?

Because coordinate pairs in maths are written with normal parentheses.
Last edited 10-Aug-2017 by   timmy_gk
  racer simon
8:52 AM 15-Aug-17 : Quote : Report : #
Toy-Car Racer



Why is a 4x4 area tagged on the island template map?
It should be a 3x3 area, right?
  NitroGuy!
9:02 AM 15-Aug-17 : Quote : Report : #
check my soundcloud
Moderator



oops my bad...
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