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United MTC - November 2016 (Results on Page 2!)
  NitroGuy!
United MTC - November 2016 (Results on Page 2!)12:45 AM 03-Nov-16 : Quote : Report : #
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Moderator



Welcome to the TMX Monthly Track Contest (MTC), November 2016, hosted by NitroGuy!

In the MTC, you must build a track on a given theme. All of the entered tracks will be rated by judges and a winner will be found.

The Details:
Let's have a look at the details of the contest:

Theme of the Month: TMU's 10th Anniversary
This month, we have a theme that's very open to interpretation. This month marks the 10th anniversary of our favorite game, Trackmania United!
This means there are two parts to the theme:
1)Build a track in honor of the 10th Anniversary of TMU.
2)No blocks from TMU Forever are allowed.

Deadline: November 26th, 2016.

Prizes:
The winner will be able to pick a track to showcase on the front page* + 5000 coppers
3000 coppers
1500 coppers

*The track can be a self-made creation or the work of someone else (which has got a maximum of 10 awards already).


The rules:
Your task is to create a map to honor the 10th anniversary of Trackmania United. Also, no United Forever blocks are allowed. This includes:
Desert:
Block 1-4 & 2-2-2,3,4
Folders 6 & 7
Rally:
Block 4-4-2
Folders 7-4 & 8-4,5,6
Snow:
Block 2-3-7
Folder 6
Stadium:
Block 2-2-6
Folder 6
Only race maps are allowed.
All spots/checkpoints must be respawnable.
Your author time must not exceed 1 minute 30 seconds and must be longer than 25 seconds.
Blockmixing is allowed.
PX tracks are not allowed.
You may submit one track only.
Include the letter combination MTC somewhere in the track name so it can be easily identified.
Example: "Here is my cool map(MTC)".
The track must have been uploaded to the exchange between (and including) November 2nd and 27th, 2016.
The track must be a work of yours - remixes of other tracks are not allowed.
Updating your track within the deadline is allowed.

General tips:
The "General tips" are just recommendations. You won't get disqualified if you do not follow them, but they tend to help your track and its appreciation by general player population.

Remember that you have got about three weeks to build your track. Take some time for testing, or let others test your track in the Beta Area.
Don't forget to check your track for unintentional shortcuts.
A MediaTracker GPS showing the route does not relieve you of your moral obligation to provide guidance during the race (signs or other visual hints on where to go).
Always provide your track on TMX with a screenshot that shows something from the track, and add a description of what can people expect if they play your track.

Important: To enter a track, simply upload it and post your submission in this thread.

The Judging System:
A number of judges will rate the tracks on the following points:

Design – Flow, smoothness, speed, transitions, etc. The general "feel" of the track. Max. 20 points/judge.
Polishing – Scenery, MediaTracker, signage, etc. Final touches that can make the track appear better. Max. 10 points/judge.
Fun Factor – Depending on how fun the judges find your track. Max. 10 points/judge.
Theme / Creativity – Depending on how you create your track within the given guidelines. The less restricted your track feels, the more points you'll get on this area. Max. 10 points/judge.

Regarding the final results, the lowest and highest score of each track will be deleted and the average of the "medium scores" decides - if the number of judges is at least 5.

Good luck and have fun.

We hope many people participate!


If you want to make a donation towards future prize pools, please send coppers to the login: nitroguy.
If you want to judge, please send a PM to   NitroGuy!.
Last edited 29-Nov-2016 by   NitroGuy!
  Lolita
1:14 PM 03-Nov-16 : Quote : Report : #
Saloon Racer



Originally posted by Some dude with Nitros ...

Rally:
Folders 7-4 & 8-4,5,6


That means 8-4, 8-5 and 8-6 right?
  FT»Superal
3:36 PM 03-Nov-16 : Quote : Report : #
Hatchback Racer



I assume it does.
I'm probably going to try to build something. ^^
  NitroGuy!
4:25 PM 03-Nov-16 : Quote : Report : #
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Moderator



yep, lolita
  Voyager006
8:21 PM 03-Nov-16 : Quote : Report : #
Moderator



Added random boosters and the newer Desert road slopes to the list of Forever blocks since they didn't exist in United.

Note that hidden blocks still were a thing back in United.

Have fun
Last edited 03-Nov-2016 by   Voyager006
  Toyeca
1:15 AM 05-Nov-16 : Quote : Report : #
Go-Kart Racer



Originally posted by Voyager006 ...
Added random boosters and the newer Desert road slopes to the list of Forever blocks since they didn't exist in United.

Note that hidden blocks still were a thing back in United.

Have fun


Hoi,
this statement means that you can use the hidden "building block" on Bay since you can find it in Downtown (which is TMS) for example ?

Cool theme this month, I think for this time I'll participate and try to do my best, unless Zipperke & Nod32 give their masterpiece ^^'

Toy
  Voyager006
5:38 PM 05-Nov-16 : Quote : Report : #
Moderator



Yes, since the block in Downtown was in TMS (and therefore also in United) you can use it
  Tomek0055
3:38 PM 06-Nov-16 : Quote : Report : #
Go-Kart Racer



About hidden blocks, you can use old desert slopes
*proof*
Last edited 06-Nov-2016 by   Tomek0055
  Moki
6:49 PM 07-Nov-16 : Quote : Report : #
Moped Racer



How about MT GPS? Ghost GPS wasnt possible with TMU. Only fly-through GPS allowed?
  Lolita
7:31 PM 07-Nov-16 : Quote : Report : #
Saloon Racer



Who cares about how MT was in TMU. Import ghosts was added for a reason so no point in leaving them out of this theme.
  Darki
10:13 PM 07-Nov-16 : Quote : Report : #
Saloon Racer



I like the idea of a fly-through GPS. Might give it a try
Last edited 07-Nov-2016 by   Darki
  NitroGuy!
1:33 AM 08-Nov-16 : Quote : Report : #
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Moderator



imported ghosts will be allowed, but feel free to make a fly-through gps
  Voyager006
10:21 AM 08-Nov-16 : Quote : Report : #
Moderator



For authenticity, use ChallengeEdit or preferably a hex editor if you're insisting to blockmix
  Lolita
4:43 PM 08-Nov-16 : Quote : Report : #
Saloon Racer



I'll pass on that since I'm pretty sure you can't even do basic blockmixing like this in a sensible way on ChallengeEdit
  FT»Superal
5:16 PM 11-Nov-16 : Quote : Report : #
Hatchback Racer



Lol I can't even do that with unlimiter loli :dd
  Tushy444
no copers2:03 AM 12-Nov-16 : Quote : Report : #
Moped Racer



i get no copers i am standalon game
Last edited 12-Nov-2016 by   Tushy444
  Lolita
6:44 PM 12-Nov-16 : Quote : Report : #
Saloon Racer



http://i.imgur.com/fzT5Omg.mp4

Works for all envronments the same way if you want to go directly from one hill transition to another without placing road blocks in between
  NitroGuy!
2:40 AM 13-Nov-16 : Quote : Report : #
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Moderator



sweet gif lolita
  timmy_gk
8:30 PM 13-Nov-16 : Quote : Report : #
Soft-Top Racer



that framerate

You can do it also by overwriting the block info by placing a tree at the block of the transitional block
  Lolita
9:09 PM 13-Nov-16 : Quote : Report : #
Saloon Racer



Yeah it's kinda low since that was captured with my laptop. I usually run the game with over 1000 frames per second and my computer can be already considered ancient underpowered piece of rubbish since it uses a shit tier 560Ti as a sole GPU

The only con about these high FPS counts is that when you get high enough FPS which is around the 1000 FPS, the game literally doubles up the speed when watching GPS or replay runs which can be annoying but it's damn smooth to play with it so I don't care.
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