TrackMania Exchange!
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Suggestions
  Jozii
Suggestions10:49 PM 01-Mar-09 : Quote : Report : #
Total TMX Nutter!



In this thread you can suggest future "Theme of the Month", changes to the rules, additions to the contest, and so on.
  Voyager006
10:53 AM 03-Mar-09 : Quote : Report : #
Moderator



Maybe a MTC where no blocks could touch the ground at all
Last edited 03-Mar-2009 by   Voyager006
  Alcator
1:23 PM 03-Mar-09 : Quote : Report : #
Trackmaniac!



+ Wall-to-wall jumping
Create a track with at least 2 wall-to-wall jump PLACES (if your track is multilap, you cannot use 1 such place twice). The gap between take-off and landing must be at least 2 blocks wide or 2 blocks high, in the latter case with the landing higher than the take-off. Make sure there's an alternate route for those who cannot make the jump.

+ Epic flight(s)
Create a track that includes air time that FEELS awesome. It's not about distance, it's more about what do racers feel while in the air. Things such as decorations etc. that they pass by can help achieve the effect that the flight is extraordinary. Help sell the impression by making sure that in replay (or replay-spectating mode), the air time is presented in a "cool" way (however, Mediatracking is NOT a requirement).

+ Total Conversion
Change Trackmania from racing game into something different. Create, using MediaTracker effects, a survival horror, or a "errand-boy" experience, or anything similar. While racing is still required, the MT effects should make the player feel like in different game.

+ Pixel perfect
Create a track with a stunt that is totally unforgiving to even the slightest error or deviation -- such as a jump through a series of obstacles. This crucial point of the track must not come later than 15 seconds into it, so that the numerous restarts most players will need are not frustrating (too much).

+ Elevation
Build a track that starts at the ground level, but later reaches the highest possible building "floor"; extra points can be received if the player can see the top-most places from the very beginning, like a precognition of his (or her) fate. The track should have very "elevated" feel to it.

+ Split and merge
Build a track that either has 3 strongly distinct paths, or splits twice into two distinct paths each time, and in which the paths intertwine on at least 2 occasions (probably checkpoints), and finally come to a merge near the finish. Paths that are shorter should be harder to get to OR harder to drive through.
  Cuba.CZ
3:24 PM 03-Mar-09 : Quote : Report : #
Zimmer Racer!



My suggestions:

>>> Simple Editing <<<
- Make a track in the simple editor.
- Rally, Snow and Desert are allowed environments.
Last edited 03-Mar-2009 by   Cuba.CZ
  Tuta
3:36 PM 03-Mar-09 : Quote : Report : #
Beyond Help!



Platform Tracks

Minimum length 40 seconds or something
  Siem»LT
5:16 PM 03-Mar-09 : Quote : Report : #
Trackmaniac!



Originally posted by >>Tuta<< ...
Platform Tracks

Minimum length 40 seconds or something

Nice idea
But not too hard then xD
  Ville
6:15 PM 03-Mar-09 : Quote : Report : #
Total TMX Nutter!



Originally posted by cuba.12 ...
My suggestions:

>>> Simple Editing <<<
- Make a track in the simple editor.


XR already made that one.. would be cool to get some ideas that haven't been used yet
  Tuta
6:30 PM 03-Mar-09 : Quote : Report : #
Beyond Help!



Originally posted by Siem»LT ...

Nice idea
But not too hard then xD

yeah, the judges might not enjoy their task then ^^
  Cuba.CZ
8:03 PM 03-Mar-09 : Quote : Report : #
Zimmer Racer!



Originally posted by Ville ...


would be cool to get some ideas that haven't been used yet


I´m new at TMX
  KiWiNiNjA
11:02 AM 04-Mar-09 : Quote : Report : #
Trackmaniac!



Birds eye view multilap tracks.
The tracks will have to be on the easier side, but there is still room for creativeness.

(yes, I know there has been an MTC in the past with a custom cam theme)
  Sivert
5:27 PM 05-Mar-09 : Quote : Report : #
Total TMX Nutter!



Story tracks (would probably need at least 3 weeks building time then)
Last edited 05-Mar-2009 by   Sivert
  Ville
5:56 PM 05-Mar-09 : Quote : Report : #
Total TMX Nutter!



Originally posted by Sivert ...
Story tracks (would probably need at least 3 weeks building time then)


Like the idea but yeah.. at least a MONTH imo
  FT»Peddy
8:33 PM 05-Mar-09 : Quote : Report : #
Hatchback Racer



My ideas...

» No-street-maps (Using no streetblocks execpt start and finish / multilapblock)
» Min. 2 re-uses!
» WR-hunting maps
Last edited 06-Mar-2009 by   FT»Peddy
  Cool-T
8:47 PM 05-Mar-09 : Quote : Report : #
Zimmer Racer!



some ideas wich came to my mind (pretty useless tho )

»»min 50 jumps in a track with less than 75 seconds

»»tracks with min 1 quadruple-re-use

others will follow ...
  Alcator
9:41 PM 05-Mar-09 : Quote : Report : #
Trackmaniac!



Two tile wide: The track only uses 2 units in one of the three dimensions, while the other two dimensions are unlimited.
  NitroGuy!
12:14 AM 06-Mar-09 : Quote : Report : #
check my soundcloud
Moderator



One level high: Every piece placed must not go past one level of the constrution area, but hills are allowed. You can still only place pieces on the lowest level on the hills.
  Voyager006
4:21 PM 06-Mar-09 : Quote : Report : #
Moderator



Originally posted by NitroGuY!»LT ...
One level high: Every piece placed must not go past one level of the constrution area, but hills are allowed. You can still only place pieces on the lowest level on the hills.

This will be quite hard if you think about the blocks which are bigger than one level high (like in Bay)
  Tuta
4:25 PM 06-Mar-09 : Quote : Report : #
Beyond Help!



Originally posted by ATP Alcator ...
Two tile wide: The track only uses 2 units in one of the three dimensions, while the other two dimensions are unlimited.

thats a good idea, or even one tile then you can use the 10x150 basemaps and do awesome tracks
  NitroGuy!
11:50 PM 06-Mar-09 : Quote : Report : #
check my soundcloud
Moderator



Originally posted by Voyager006»LT ...

This will be quite hard if you think about the blocks which are bigger than one level high (like in Bay)


Exactly
  Tuta
2:07 PM 07-Mar-09 : Quote : Report : #
Beyond Help!



i got this idea yesterday and it might suck but who cares you vuild four tracks of the same enviroment and same style but mood is different in each track and you woll have your own day to night cycle tracks can be shorties like 20-30 seconds or something
Last edited 07-Mar-2009 by   Tuta
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