1. During the initial interview you stated that there were going to be no new blocks in the game though shortly after there were images released which not only included some previously known though locked away blocks but some evidently new blocks, what prompted this change of mind? The question was more about the gift and marketing we can do, than the deep logic of Forever. And it takes me a lot of pushing to accept to do things that are illogicals. Anyway, I am a little joking, but with the additionnal we had, we were able to think about giving additionnal graphics. 2. From the published screenshots we have seen that there will now be water in the desert environment, Is this replacing the big canyon hole blocks and is it bouncy like in Stadium/TMS or will it be like Rally where you just sink. If the desert water is bouncy, will the rally water be getting upgraded too? The rally water will have an upgrade. This may create a problem for some tracks. Sorry. 3. So far you have said there will only be new blocks for the classic environments, though as stated above you have been known to change your minds about things, so can you confirm that this is so or will there be any new treats for fans of the TMS environments or the Stadium? If not can you give us any clues as to what other new blocks will be available for Snow and Rally? Only Stadium in addition to Original. Original to make it richer and Stadium to make it more complete. 4. You have listed many new features for the Forever upgrade but one so far unmentioned is a compatability issue, will there be Checkpoint Resets in TMN-F and have you added any other new features since last we spoke? Yes, respawn will be in TMN-F. I only wish they will avoid it in big competition on television, for people will have difficulties to follow car teleportation. 5. There is an evident Cadre of TM-Nations Players who have stated that they will refuse to update to TMN-F because they say they think the TMU stadium is not as focused as the TMN Stadium and due to a higher graphical overhead runs slower on their computers, ado you have anything to say to encourage them to update or are you going to leave them alone and keep the TMN classic master server running indefinatley? TMN master server will be kept running. But if TMN-F runs slower, I would be interested to look after this, there is no big reason for this. We only add option to make it runs slower. The new blocks are made to be cheap, the United ones were to costly to my point of view. 6. The last time we talked you suggested that in Forever ladder boosting would not be possible and gave a rough outline of ideas as how this may be stopped. Now that we are so much closer to launch, can you tell us with any firmness what is going to be done to prevent boosting? All servers will be limited to a certain level exept some official ones. Only two dedicated servers will enable to reach the top, one for Nations and one for United. To enter them, you will probably have to go through other official servers before to reach the 'entry' levels. Those official servers will be named by Nadeo or important community organisators. 7. There are still a few bugs lying around in TMU such as the corrupted signs, and the nearly non-functional refresh button in the Multiplayer server browser, or even the bug in the MT editor where occasionally text etc is invisible have these been addressed in the TMU-F update? For this kind of annoying things, the better is to test during the beta and report if they are still there. 8. As you may have noticed there has recently been a massive discussion (read that as Huge argument) over the issue of what has become known as mix-mapping, As the creators of the game many feel you have been exceedingly quiet over this issue, Is there an official opinion on the phenomenon, do you intend to try and stop it, embrace it or just plain ignore it? I have no answer to this at the moment. Detect it and inform the players would be a good first step anyway. But we have other things to do at the moment. 9. As we all know TrackMania Nations is the free cut down version of TrackMania United . How do you intend to convince those who only have the free game to upgrade to the complete version other than hoping that they like TMN enough to consider paying for TMU? Have you considered offering temporary trials of the other environments to TMN players for limited periods? Before, United was a separate game from Nations. With your TMU keys, you will be able to play Nations with the additionnal online services that we can only deliver to a limited number of players, like official times, maniacode, coppers, maniazones and moderation. The latest being the reason why data transfer is disable from Nations account. So, this time, it is a big plus to have United, not something different. 10. Now TMU has been out for a year it has been garnering many awards from the gaming press, such as the American Shacknews Driving game of the year, what do you have to say about it`s success? It is easy for me to say that I think TrackMania deserves more as it is probably easy for you to think it also. But this industry looks at games like movies and very less about games as sports. Movies are great, there are many user made in TM ^_^, but I see TrackMania as the ultimate TrackMania simulator. And for this, we should have a perfect score :P I want to finish by telling readers how exited I am about Forever. This release will tell if TrackMania is a standard game, a desktop game played by millions with some space for enough people to express themselves, taking strengh at being with others instead of loosing it. I wish big for Forever!!